Plan your pixels, outputs and DMX addresses.
How pixel LED address planning works
Addressable pixel LEDs (WS2811 / WS2812 / TM1814 style) each carry their own colour data. This planner maps those pixels to universes, outputs and DMX channel addresses. A few concepts make it clear.
What is a pixel
A pixel is the smallest group of LEDs you can control independently. A strip may pack several LEDs into one pixel. Enter independently addressable pixels, not the advertised LED count.
Channels per pixel
An RGB pixel needs 3 channel slots (8-bit), an RGBW pixel needs 4. At 16-bit control those double to 6 and 8. Total channels = control points × channels per pixel.
What is a universe
A universe is a block of channel slots (512 or 510). Once a universe is full the next data goes to the next universe. Each output uses one or more universes depending on its pixel count.
One run = one output
Each independently wired LED run takes one data output on your controller. Identical runs (same length and type) can be repeated with a quantity without copying them one by one.
What grouping does
Grouping makes several pixels share one colour value, reducing control points and input channels. Physical pixel load, power and wiring stay the same. A shorter group remains at the run end when the length is not divisible.
Network to pixels
Your controller converts sACN, Art-Net or DMX512 network data into the SPI signal your pixels need. Match the protocol, universe and start address in both your software and controller.
Plan your pixels in three steps
Enter your runs
Add each LED run, its pixel count, pixel type (RGB or RGBW), the run quantity and any grouping. Grouping is optional; the planner also works with grouping set to 1.
Set control and addressing
Choose the signal path (sACN / Art-Net / DMX512), start universe and channel, input resolution and universe size. Pick boundary and output-start rules to match your controller.
View and apply the plan
Open the address plan, copy the output table into your control software, then set the same start addresses on the controller. Use the CSV or offline copy to keep with your project.
Your setup
One run per output. Use Qty for identical runs.
Control & addressing
Your controller converts network data into the signal your pixels need.
Use the control input format, not the LED chip’s internal PWM resolution.
Match these rules at both ends. Continuing addresses and split pixels require controller support.
Controller capacity (optional)
Enter the limits for your exact model and mode. Blank means not checked.
Pixel LED addressing, explained
Quick answers to the questions we hear most often from installers and integrators.
What is a pixel, and how is it different from an LED?+
Why does RGB sometimes use 510 channels and RGBW use 512?+
Does one universe mean one physical output?+
What changes when I group pixels?+
Can I use this plan directly in my control software?+
How do I keep or share a project?+
Keep your plan with your project.
Save an offline copy, or discuss your pixel LED requirements with our team.
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